For our first attempt at building in Maxon's Cinema 4D, we worked on building a yellow submarine. Building this model helped us to understand and navigate Cinema 4D's workspace. We used "primitive shapes"to create the main body of the submarine, learned about splines to create the submarine's fins, extruded shapes, and deformed shapes. This exercise can be found on Cinema 4D's "Cineversity"help website: https://www.cineversity.com/
Next, we will be using these skills to create 3D logos.
For our first attempt at building in Maxon's Cinema 4D, we worked on building a yellow submarine. Building this model helped us to understand and navigate Cinema 4D's workspace. We used "primitive shapes"to create the main body of the submarine, learned about splines to create the submarine's fins, extruded shapes, and deformed shapes. This exercise can be found on Cinema 4D's "Cineversity"help website: https://www.cineversity.com/
Next, we will be using these skills to create 3D logos.
For our first attempt at building in Maxon's Cinema 4D, we worked on building a yellow submarine. Building this model helped us to understand and navigate Cinema 4D's workspace. We used "primitive shapes"to create the main body of the submarine, learned about splines to create the submarine's fins, extruded shapes, and deformed shapes. This exercise can be found on Cinema 4D's "Cineversity"help website: https://www.cineversity.com/
Next, we will be using these skills to create 3D logos.
For our first attempt at building in Maxon's Cinema 4D, we worked on building a yellow submarine. Building this model helped us to understand and navigate Cinema 4D's workspace. We used "primitive shapes"to create the main body of the submarine, learned about splines to create the submarine's fins, extruded shapes, and deformed shapes. This exercise can be found on Cinema 4D's "Cineversity"help website: https://www.cineversity.com/
Next, we will be using these skills to create 3D logos.
Tim Hsieh
3D Graphics
CCHS